catmao1536

AION is a war game than raid game

catmao1536 | 04 août, 2010 08:25

Swagvault AION NA/EU Beginner’s Guide – Chapter I
I. Introduction
Unlike WOW, AION is a war game than raid game. In terms of equipments or quests design, AION is inclined to PVP than PVE.
II. Most Concerned Issues — Class Choice
Players who care about PVE, may ask which class can basically level up?
Players who care about PVP, may ask which class is comparatively powerful?
So class choice is one of cutting points when beginners start to play AION. Personally, selecting the class ought to modify modes of thinking.
Usually, players pay attention to skill balance among classes in WOW. In fact, the class balance in Korean games is below expectations at all time. Therefore AION adopts the idea of “vanquish”, e.g. Ranger can vanquish Sorcerer, Templar can vanquish Assassin, etc. The class balance in Korean games is far less professional than that of games in USA & Europe, so is AION. Personally, even the most powerful individual definitely cannot play excellently. NC advocates team balance. Although Ranger can vanquish Sorcerer, there is always one class that can vanquish Ranger in your team. Relative balance can be realized, when the scope is shifted from individual to team. Accordingly, class balance issue is transferred in to team composition issue, meanwhile it can also stresses the importance of teamwork. Taking advantage of the new game idea, Korean has tactfully compensated for the weakness in game design.
Beginners must accept the new game idea as soon as feasible & ought to recognize that team composition cannot be ignored in the coursework of class choice. Under a reasonable team composition, individual may coordinate personal preferences & strengths; members can foster strengths & circumvent weaknesses & can also help each other. The growth in AION is the running-in method with the team. Individual cannot conquer other classes in AION, but your team may accomplish the aim. In the future, the enemy will seldom praise that how hard anyone is in your guild, they will admire your powerful guild.
III. Most Concerned Issues — Equipment Issue
The analysis of equipment can help beginner to understand the core of game.
Take Golden Equipment for example, the followings are the same level ranked in order of excellence:
1 Abyss Golden Equipment
2 Crafting Golden Equipment
3 Golden Equipment acquired from Outdoor Bosses & Raid Bosses
Likewise, difficulty level in obtaining items also follows the above order.
NC think that PVP is the most challenging technical behavior. Equipments exchanged by abyss points, which are obtained through PVP, must be the final.
The crafting master ranks the second. Depending on ample funds & lovely luck, an ordinary person still cannot do it.
Grinding mobs is the lowest, so equipments obtained through this are the worst.
Obviously, AION is inclined to PVP than PVE.
In addition, equipments could be taken off from Boss in AION, but drop rate exists. The Golden Equipment may not drop although you try several times. Grinding mobs is the lowest, but it may take away giant amounts of time & energy.
I can understand that most casual players grind & hunt outdoor boss for fun. I require to set forth the game’s development trend. Players require different equipments to continue gambling in different levels. The equipments in PVE have played an important role in the transition for a long time. The energy put in PVE needs continuously manipulation.
IV. Most Concerned Issues — Grabbing Resource
The shortage in resource exists in games of NC on a regular basis, AION is no exception.
The number of mobs are not to meet the number of players & the drop rate of equipment is low, players ought to fight to grab everything. Because of the giant expense, it is difficult to make ends meet. Players ought to grind hard early, then you will be a bit simpler to survive in the future.
Beginner must make adequate psychological preparation for playing in AION. Because AION is not only a war game, but is a brutal war game. Ability to survive in leveling up actually is the first hurdle for every beginner.
In conclusion,
I. They help beginner select class, so as to help them foster right idea suitable for AION & remind them that team cooperation is the key to survive in AION.
II. They help beginner analyze equipment, so as to help them understand that AION is inclined to PVP.
III. They help beginner analyze resource, so as to make them mentally prepared to face imminent challenges.
If the mentioned aspects are analyzed clearly, it is simple for beginner to understand the decisions made by decision-makers of guild in each section.

 

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